LEAD/OUTSOURCE EXPERIENCE
As Lead Prop Artist and Outsource Manager at Arctic 7, I was responsible for a myriad of tasks throughout production of the game.
Programs and Techniques Used: Nanite, UE5, RGB Masks, Multiple UV sets, Confluence, Jira, Substance Designer & Painter
As Lead, I:
mentored and tasked artists, primarily using Jira and Miro to provide feedback and paint-overs.
collaborated with other departments to plan sprints, budget out tasks and time frames.
Created tileable materials in Substance Designer to be used with RGB masks
collaborated with Art Director regarding look and feel of levels, using these discussions to plan out future assets.
blocked out prototype kits in Unreal 5 for levels to be provided to Outsourcing team and internal artists.
wrote Confluence documentation regarding internal process, to be provided to new artists for Onboarding.
Created entire naming convention and folder structure used in Content Browser in Unreal
Collaborated with other departments to review technical budgets, test processes, and advance Nanite knowledge
As Outsource Manager, I:
Was trusted by Art Director with his vision enough to attend and run Outsource meetings with External Vendor and review assets.
Ensure technical fidelity and texel density was reached on each asset provided and ensure it met with our general direction for the game.
Ensure Outsource team was on track and had necessary feedback (paint-overs in Miro provided by me) and were aware of goals and timelines.
SEE BELOW FOR HQ IMAGES OF WORK